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  • Navy Reference Guide
  • Unit Descriptions
  • Ship Descriptions




  • Barque (Minimal captain rank: Commander)
    Hull3200
    Guns18
    Crew25
    Speed705
    Wind dependency100%
    WeatherlinessSuperb
    Transportno
    Cost150000
    Build Time8
    Barques are comparable to corvettes, however their mizzen mast is rigged with only fore-and-aft sails. This improves its sailing quality close to the wind, but decreases its speed when sailing large.

    Battleship (Minimal captain rank: Sr Post Captain)
    Hull14000
    Guns90
    Crew94
    Speed435
    Wind dependency120%
    WeatherlinessPoor
    Transportno
    Cost18000000
    Build Time72
    The term battleship is a shortening for Ship of the battle-line, and thus another name for a Ship of the Line. In this game it is however used to distinguish the mightiest of their class, ships of 90 or more guns. Ships of this size are not standardized, so each battleship that is built may be different, ranging from 90 to 110 guns and 14000 to 15500 hull. Each player can only build one battleship.

    Brig (Minimal captain rank: Commander)
    Hull2500
    Guns14
    Crew16
    Speed750
    Wind dependency100%
    WeatherlinessExcellent
    Transportno
    Cost40000
    Build Time3
    Brigs were small, 2 mast ships that were mainly usefull for their speed. They were strong sailers close to the wind and often used for transporting post/orders between the land and the fleet, or to repeat signals from the flagship on a position outside the battle line so that all ships could see them.

    Clipper (Minimal captain rank: Sea Lieutenant)
    Hull1100
    Guns8
    Crew10
    Speed1275
    Wind dependency100%
    WeatherlinessSuperb
    Transportno
    Cost20000
    Build Time2
    The Baltimore Clipper was the predecessor of the famous tea clippers employed half a century later as a merchant vessel. It was basically an improved schooner built with a narrow hull and more sail surface for greater speeds.

    Corvette (Minimal captain rank: Commander)
    Hull3500
    Guns20
    Crew22
    Speed630
    Wind dependency100%
    WeatherlinessAverage
    Transportno
    Cost200000
    Build Time8
    Corvettes or Sloop of Wars were ships of around 20 guns, the smallest men of war with 3 masts. They were mostly used to disrupt enemy traderoutes.

    Cutter (Minimal captain rank: Sea Lieutenant)
    Hull750
    Guns4
    Crew8
    Speed900
    Wind dependency65%
    WeatherlinessSuperb
    Transportno
    Cost4000
    Build Time1
    Cutters were small one-masted vessels used for smuggling and as coastguard against them.

    Fortress (Minimal captain rank: )
    Hull14000
    Guns100
    Crew120
    Speed0
    Wind dependency100%
    WeatherlinessAverage
    Transportno
    Cost400000
    Build Time8
    Fortresses defend your cities. If your city loses its defenses, the ships in the harbour can be attacked, and if there are no ships, the players or garrison in that town are vulnerable to bombardments from the sea.

    Frigate (Minimal captain rank: Jr Post Captain)
    Hull6000
    Guns32
    Crew35
    Speed540
    Wind dependency100%
    WeatherlinessGood
    Transportno
    Cost500000
    Build Time16
    Frigates were smaller ships, still rated as warship, but too small to fight in a battle line. They were built for speed and agility and used as cruisers outside the main battle area. They could be used for small missions that did not require ships of the line.

    Galley (Minimal captain rank: Sea Lieutenant)
    Hull900
    Guns8
    Crew16
    Speed750
    Wind dependency10%
    WeatherlinessIndifferent
    Transportno
    Cost20000
    Build Time1
    Fragile ships, propelled by rowers, making the ship virtually independent of the wind.

    Merchant (Minimal captain rank: Midshipman)
    Hull2300
    Guns6
    Crew5
    Speed450
    Wind dependency90%
    WeatherlinessGood
    Transportno
    Cost30000
    Build Time1
    Merchant vessels can be used to gain extra profit. When a merchant vessel is created it is given a random destination city. When the ship reaches the destination it is removed from the game and the owner is given money. Part of the money earned by merchants is taken as tax and distributed on a daily basis among the army players in the country.

    Proa (Minimal captain rank: Sea Lieutenant)
    Hull1000
    Guns2
    Crew10
    Speed795
    Wind dependency50%
    WeatherlinessSuperb
    Transportno
    Cost4000
    Build Time1
    Polynesian sailing crafts with multiple narrow hulls to provide the stability needed for sailing

    Schooner (Minimal captain rank: Sea Lieutenant)
    Hull1200
    Guns6
    Crew10
    Speed900
    Wind dependency100%
    WeatherlinessSuperb
    Transportno
    Cost10000
    Build Time1
    Schooners were small but fast vessels. Mostly used by privateers, since they were cheap, fast and strong enough to capture almost all regular merchantmen.

    Ship of the Line (Minimal captain rank: Post Captain)
    Hull10000
    Guns64
    Crew70
    Speed480
    Wind dependency120%
    WeatherlinessPoor
    Transportno
    Cost2500000
    Build Time36
    Ships of the line were the top class ships of the age of sail. They varied from 50 guns to sometimes 120. They got their name from the common fleet strategy to attack in closed battle lines. This made it hard for the enemy to get between two ships and use both its broadsides. Because in this strategy each ship of the line would have to fight 1 on 1 with its counterpart in the enemy fleet there was a minimum standard for such ships and only the best ships were used as Ships of the Line.

    Sloop of War (Minimal captain rank: Commander)
    Hull2500
    Guns18
    Crew24
    Speed675
    Wind dependency100%
    WeatherlinessSuperb
    Transportno
    Cost140000
    Build Time5
    The sloop of war was the largest unrated man-of-war, just smaller than the frigate. It was widely used in the navies of this time for a variety of purposes.

    Transport (Minimal captain rank: Sea Lieutenant)
    Hull1500
    Guns10
    Crew4
    Speed465
    Wind dependency100%
    WeatherlinessGood
    Transportyes
    Cost15000
    Build Time3
    Transports were usually old ships that were not fit to carry large guns any more. They were stripped from their arms and arranged for the use of transporting materials or troops to and from the colonies.

    Turtle Ship (Minimal captain rank: Jr Post Captain)
    Hull13000
    Guns50
    Crew63
    Speed525
    Wind dependency50%
    WeatherlinessSuperb
    Transportno
    Cost2500000
    Build Time34
    The Turtle Ship was a very strong Korean ship. It could be propelled both by oars and by sail.

    War Galleon (Minimal captain rank: Commander)
    Hull8000
    Guns32
    Crew40
    Speed465
    Wind dependency100%
    WeatherlinessAverage
    Transportyes
    Cost600000
    Build Time18
    War Galleons were the powerfull brothers of the Spanish Galleons. Because they were not build for speed they could generally carry very heavy guns. When transported by War Galleon you should be safe from most enemy cruisers.

    War Junk (Minimal captain rank: Commander)
    Hull2600
    Guns16
    Crew20
    Speed1050
    Wind dependency100%
    WeatherlinessSuperb
    Transportno
    Cost120000
    Build Time6
    Junks were highly advanced ships by Chinese design. They were well ahead of european ships in their rigging, having reinforced their sails with bamboo, taking a lot of the pressure of the masts. They were able to sail well both close to the wind and sailing large.

    Xebec (Minimal captain rank: Commander)
    Hull2500
    Guns24
    Crew22
    Speed825
    Wind dependency50%
    WeatherlinessSuperb
    Transportno
    Cost240000
    Build Time8
    Xebecs were fast sailing agile ships, used a lot by privateers in and around the mediterranian. They could also be moved by oars if the wind failed them. Their main disadvantage is their light-built frame.



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