| Archer | | HP | 95 | | Str | 6 | | Rgd | 30 | | Type | ranged | | Healer | no | | Wage | 44 |
| The bow was first used as a hunting weapon by prehistoric man. With the development of warfare, it was quickly adopted for use in that field. Archery was a mainstay on the battlefield for millennia, and their ability to fire arrows at the enemy can still be deadly. Unfortunately, the advantage of the archer lies in it's low cost, and they are usually only outfitted with a bow. Thus, they are vulnerable to enemy melee attacks.
|
| Bedouin | | HP | 105 | | Str | 13 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 44 |
| The Bedouin are fierce tribal fighters from the deserts of North Africa and the Middle East. Their wages are low, the Bedouin are locally-raised levees who, historically, would have primarily lived off of the booty taken on campaign.
|
| Boomerangman | | HP | 85 | | Str | 2 | | Rgd | 20 | | Type | ranged | | Healer | no | | Wage | 24 |
| The boomerang is used by Australian aborigines, such as the Kalkadoons, for hunting. At the same time, these large hunting boomerangs are often as much as a metre long are large enough to severely harm a man when hit. As the tribes on Australia are not very wealth-oriented, their wages are low. |
| Camel | | HP | 125 | | Str | 15 | | Rgd | 0 | | Type | cavalry | | Healer | no | | Wage | 70 |
| Camels have been used for centuries for transportation from Africa to Central Asia. They can survive without water for weeks, living off of liquid stored in their humps. The animals can travel much farther than, for example, horses. One disadvantage in the usage of camels is their requirement for large amounts of forage (food) when compared to horses, although this does not affect the game. The camel itself is primarily of value in transporting soldiers over areas which they could otherwise not easily travel over. |
| Cannon | | HP | 105 | | Str | 0 | | Rgd | 70 | | Type | ranged | | Healer | no | | Wage | 70 |
| Cannons are capable of destroying enemy formations, as has been proved time and time again on the world's great battlefields. Unfortunately, cannons are very slow to reload, and will only be able to fire a single shot in a battle before the two opposing forces close. Because of the very nature of the weapons, firing them into forces in melee would make it far too likely for the artillery to kill its own allies. Thus, the guns must fall silent. The best use or artillery is to fight strong enemy troops, but armies with large numbers of cheap troops will easily absorb the damages caused by the artillery. |
| Carabineer | | HP | 105 | | Str | 9 | | Rgd | 17 | | Type | cavalry | | Healer | no | | Wage | 60 |
| Carabineers are medium horse troops. They are armed with carbines (short muskets) and swords, unlike most cavalry, which primarily relies on pistols and swords. They are very effective against infantry, but like most cavalry cannot break through pike formations. The main advantage to the carabineer is their advantage in range over enemy cavalry. Because they carry a carbine rather than simply pistols, they are very effective at long-range skirmishing. They are both rapid and not limited to simply charging, discharging pistols, and fighting the enemy with sabres.
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| Catapult | | HP | 105 | | Str | 0 | | Rgd | 60 | | Type | ranged | | Healer | no | | Wage | 60 |
| While antiquated in comparison with the artillery used by other nations, the catapult can be very deadly when properly aimed and used. The catapult uses the power of coiled rope to sling a stone at the enemy, which may weigh as much as 100 pounds. Like cannons, they must fall silent once the two opposing forces become too close to distinguish friend from foe. |
| Cavalerist | | HP | 95 | | Str | 12 | | Rgd | 0 | | Type | cavalry | | Healer | no | | Wage | 50 |
| The cavalerist is the most basic variety of horse-mounted soldier. The cavalerist is outfitted, in most nations, with a horse, a saddle and accoutrements, and armed with two 'horse pistols' and a sabre of some sort. The basic tactic of the cavalerist is to charge at the face of the enemy, discharge the pistols to do some damage as they close, and then too hack away at the enemy with their sabres. The exact form of the charge varies from nation to nation, with some countries traditionally making multiple charges, and others putting the emphasis on a single, awe-inspiring charge, in which men, knees knocking against each others knees, show what occurs when man and horse fight as one.
|
| Cossack | | HP | 140 | | Str | 16 | | Rgd | 16 | | Type | cavalry | | Healer | no | | Wage | 90 |
| The Cossacks are tribal fighters from Russia and the Ukraine, organized into 'hosts'. On the battlefield, they charge on their horses, dressed in their distinctive fur caps and open coats. They are fierce soldiers who serve their nations with distinction, and are often the most trusted troops of the governments they serve. The Tsars of Russia traditionally used them when
civil strife needed to be put down. They are primarily used as 'light' horse, which skirmishes with the enemy but avoids the massive, and costly, charges of the 'heavy' horse. |
| Crossbowman | | HP | 105 | | Str | 16 | | Rgd | 35 | | Type | ranged | | Healer | no | | Wage | 60 |
| The bow of ancient times required years of practice and skill to master, and even then was incapable of penetrating the thick armour of medieval knights. With the advent of the crossbow on to the medieval battlefield, an army of lightly trained peasants armed with these weapons could defeat the mounted knights which had for centuries dominated the battlefield. Even though it is become outdated, it still has a place in the armies of many nations. The crossbow also has another advantage, it is far more effective at short ranges than the regular bow, and thus more effective in the massive melees which dominate the current battlefield.
|
| Cuirassier | | HP | 150 | | Str | 8 | | Rgd | 15 | | Type | cavalry | | Healer | no | | Wage | 70 |
| The cuirassiers were the last soldiers to wear armour. While the crossbow, and later on, the firelock or musket could defeat the full armour worn by knights, by the 17th century armourers were able to make single, heavy 'cuirasses,' a type of breastplate, which could stop a bullet. Unfortunately, due to the weight of the cuirass, full armour, covering the limbs, could not be worn. They slowly died out as an effective field force as weapons became powerful enough to break through their cuirasses at close range. They are the elite of the 'heavy,' cavalry, which is used to destroy a broken enemy retreating from a battlefield or too deliver the crushing blow which will break the back of the enemy line. |
| Dragoon | | HP | 110 | | Str | 14 | | Rgd | 18 | | Type | cavalry | | Healer | no | | Wage | 70 |
| Dragoons were the core of the cavalry brigades of most European armies, and those armies in the world based on the European model. They entered the field mounted, but dismounted to fight on foot and were deadly at it. They were often used as skirmishes, were they shared some of the advantages of the carabineer in that their weapons, often the same, long-range muskets carried by the infantry, and were extremely mobile as they were mounted on swift horses. They are also extremely strong, as, unlike other cavalry units, they are capable of comfortably fighting in or out of the saddle, and will continue to fight after being dismounted. |
| Drummer | | HP | 110 | | Str | 0 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 30 |
| Drummers were used for better organisation on the battlefield. They made the soldiers keep formations and thus fight more efficient.
In the game, drummers increase the army size by 5 per level when determining the biggest side. The biggest side has the advantage in melee fight because all their soldiers attack each round a random enemy soldier, taking damage once a round. The enemy can get multiple hits on a single soldier making the chance larger for him to get killed or injured against a weaker opponent. |
| Eagle Warrior | | HP | 115 | | Str | 12 | | Rgd | 30 | | Type | ranged | | Healer | no | | Wage | 60 |
| Elite warriors of the day from the Aztec Empire. Dressed like Eagles to frighten their enemies. |
| Elephant | | HP | 215 | | Str | 10 | | Rgd | 0 | | Type | cavalry | | Healer | no | | Wage | 100 |
| The elephant has been used in warfare since the days of Alexander the Great. While an elephant with rider is not as fast, mobile, or capable of doing damage on the enemy as even a single trained horseman, the combination of the thick hide of the animal and its natural hardiness make it very hard to kill. Thus, the presence of elephants on the battlefield in any numbers, on either side, will make fights longer and give your other units further opportunity to do damage to your enemies. |
| Fencer | | HP | 100 | | Str | 14 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 46 |
| While unarmoured, the fencer is a very effective unit at what it does best, light sword fighting. Fencers are extremely skilled in what they do, many having trained in their art since their youth. The fencer customarily uses a light sabre, called a foil, which is unsharpened on the side but has a razor-point tip which is deadly. The fencer is a soldier full of pride and 'esperit de corps', and thus, the fencer carries no weapon but his beloved, and deadly, sword. |
| Fighter | | HP | 100 | | Str | 12 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 40 |
| The fighter is a warrior recruited from Asia. Most of these troops are weak and inexperienced, and are very much an Oriental equivalent to the European footman. While they may not be the strongest of men, the Oriental military tradition is strong in them, and they are some of the most skilled soldiers on many battlefields. As they are cheap, they are effective at taking the fire of enemy artillery. |
| Footman | | HP | 80 | | Str | 8 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 20 |
| The lowly footman formed the base of the knightly armies which until recently dominated the battlefields of many nations. Today, they still have a place, as, armed with swords, they serve as the cheap, and only moderately effective, backbone of many forces. They are very effective at 'absorbing' the fire of the enemy artillery, thus taking the burden off of your more
effective troops.
|
| Garde | | HP | 140 | | Str | 21 | | Rgd | 27 | | Type | infantry | | Healer | no | | Wage | 90 |
| The garde is the reserve of an army. They are traditionally selected from the strongest, largest, and tallest men in the army, and are in imposing sight to behold in any numbers. A tall hat is customarily worn in order to accentuate the image of extreme size. The garde is withheld at the rear of an army, to stop desertions, and will only be thrown in to the fight in the
most grave of situations. Napoleon's Imperial Guard, or Frederick I of Prussia's Potsdam Giants are both famous examples of this type of unit. Napoleons Guard (known to the rest of the French Army as 'the Immortals') was famous for its final stand at the Battle of Waterloo in 1815, when it was offered to surrender. It's commander, General Cambronne, replied: 'La Garde meurt et ne se rend pas!'. Translated from French: 'The Guard dies, it does not surrender!'. |
| Grenadier | | HP | 140 | | Str | 17 | | Rgd | 27 | | Type | infantry | | Healer | no | | Wage | 80 |
| The grenadiers were initially formed in a similar manner to the garde, in that they were selected from the strongest of an army. Initially formed for siege warfare, in which they assaulted enemy fortresses, it was quickly discovered that the small grenades they carried could be equally effective on any type of battlefield. Thus, they became the scourge of many European battlefields, breaking enemy lines and winning battles at the last possible moments. They are, as the elite forces of an army, much more well-equipped, effective, and powerful than the regular musketeer. They are also more costly.
|
| Halberdier | | HP | 115 | | Str | 14 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 66 |
| A man armed with a halberd is much like a pikeman, but relies in his skill
with the shorter more controllable halberd than the mass numbers of the pike
square which dominated the renaissance battlefield. While the pike as an
effective anti-cavalry weapon, the halberdier is practically impervious to a
cavalry attack. Thus, when a cavalry unit attacks a halberdier, double
damage is dealt to the cavalry, while the halberdier is undamaged. |
| Horse Archer | | HP | 125 | | Str | 8 | | Rgd | 36 | | Type | cavalry | | Healer | no | | Wage | 70 |
| While not necessarily effective as some forms of cavalry, the simple
robustness of a man, a bow, and a horse can be a very powerful ally to have.
They are fearsome fighters, who use what one could describe as simple
caracole tactics to loose many arrows at the enemy as they charge, then
turning, to retreat. They fight with two goals: to disrupt the enemies
forces with quick, light, concentrated attacks; and to suffer as few
casualties themselves as possible.
|
| Howitzer | | HP | 105 | | Str | 0 | | Rgd | 90 | | Type | ranged | | Healer | no | | Wage | 90 |
| The howitzer is mounted on a similar carriage to a cannon, and moves and
fires in a similar manner. Its advantage over other artillery is its short,
thick barrel. This barrel can hold a great charge of gunpowder, and thus,
the projectile they fire is hurled at the enemy with immense force. The
power of this projectile greatly increases the chance of a single hit from
the howitzer destroying any soldier it fires upon. The howitzer is also
slightly smaller than the cannon, but more robust, and thus have more HP and
strength than other forms of artillery. |
| Hunter | | HP | 120 | | Str | 10 | | Rgd | 20 | | Type | cavalry | | Healer | no | | Wage | 70 |
| Hunter make their living off the land, and are very resourceful, on
campaign, they are fully capable of procuring their own food. As their stock
and trade is stalking and shooting prey, they carry light, accurate weapons
with rifled barrels. They are stunningly accurate, much more so than the
average soldier, and can be very effective at picking off the enemy from
long distances. |
| Hussar | | HP | 95 | | Str | 9 | | Rgd | 0 | | Type | cavalry | | Healer | no | | Wage | 36 |
| The Hussar on the battlefield of our games era was a sight to behold.
Dressed in resplendent uniforms and armed with a sabre and rarely a pistol
or two, these light horsemen struck fear in the hearts of their enemies. The
uniforms were often multi-coloured, with fancy gold and silver lace, an
extra coat, or *pelisse*, worn thrown over the shoulder, and multiple rows
of buttons, accentuated by a tall fur cap adorned with feather plume and an
eastern-style Turkic sword. They attacked rapidly, with light, brilliantly
effective attacks which often left the enemy stunned. Such was their glamour
that hussar-style coats even were adopted as dinner wear for civilians. No
less great a general than Andreas Hadik, a hussar himself, turned a series
of embarrassing disasters for the Prussians into a brilliant victory for the
Austrians when these troops earned their pay by capturing none less a city
than Berlin itself, the enemy capital.
|
| Imperial Garde | | HP | 150 | | Str | 20 | | Rgd | 30 | | Type | infantry | | Healer | no | | Wage | 0 |
| Much like the Garde themselves, but more elite. Recruited from only the best
soldiers of the whole army, the Imperial Garde are recruited to serve an
Emperor, and only serve for the time he holds that position. They are
furnished and supplied by the state, at no cost to the Emperor himself, in
order to protect his life. They are very much like French Emperor Napoleon
Bonapartes Old Guard, who were formed from the more experienced elements of
Napoleons elite Imperial Guard. Guard (known to the rest of the French Army
as 'the Immortals,' and to Napoleon as '*les grognards*,' 'the Grumblers')
was famous for its final stand at the Battle of Waterloo in 1815, when it
was offered to surrender. It's commander, General Cambronne, replied; "La
Garde meurt et ne se rend pas!" Translated from French; *"The Guard dies, it
does not surrender!"*
|
| Jaguar Warrior | | HP | 115 | | Str | 21 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 60 |
| The Jaguar was considered to be a might animal in the jungles of
Mesoamerica. To wear the skin of a jaguar into battle was a sign of status,
it showed that you were capable of killing even the most fierce of
predators. It was worn into battle by these warriors to strike fear into the
harts of their enemies, especially those who had before seen a live jaguar
in combat.
|
| Janissary | | HP | 125 | | Str | 18 | | Rgd | 25 | | Type | infantry | | Healer | no | | Wage | 70 |
| The Ottoman Empire demanded tribute in the form of young boys from
surrounding nations. They then converted these young men to Islam, trained
them as soldiers, and used them as elite troops. Also, young slaves, often
but babes, were captured in raiding operations, both on sea and on land, and
used in a similar manner. Eventually, the Janissaries, along with the
Mamelukes, slave-soldiers from central Asia, would gain so much power that
their frequent revolts would bring Ottoman political life to a standstill.
|
| Lancer | | HP | 100 | | Str | 12 | | Rgd | 0 | | Type | cavalry | | Healer | no | | Wage | 60 |
| Lancers skill lies in their ability to charge at the enemy rapidly, and,
with their long lance, to kill the enemy from the saddle more easily. They
were often considered to be elite military troops, especially in Eastern
European armies. As they are basically mounted pike men, they receive the
same bonuses as pike men when fighting other cavalry, they receive no damage
themselves and do double damage to the enemy horse troops.
|
| Legionary | | HP | 125 | | Str | 22 | | Rgd | 22 | | Type | infantry | | Healer | no | | Wage | 76 |
| As it was unpopular to send native soldiers to fight in the hellish
conditions of the African desert, nations such as France and Spain recruited
foreigners into special units of their militaries. The conditions these men
fought in is simply described in the unofficial motto of the *Legion
Entrager*, the French Forgeing Legion, "March or Die." These men were often
former criminals looking for a new life, and these units were brutal to be
in, mixing adventurers with the dregs of society.
|
| Longbowman | | HP | 100 | | Str | 7 | | Rgd | 52 | | Type | ranged | | Healer | no | | Wage | 62 |
| Even though gunpowder already exists for quite some time, and muskets are much easier to handle than a good bow, bows were still in use for a long time after. The reason was their longer range and better precision than early firearms. |
| Mameluke | | HP | 105 | | Str | 9 | | Rgd | 10 | | Type | cavalry | | Healer | no | | Wage | 50 |
| Enslaved soldiers from middle asia, were brought to the middle east to fight for the Islam. |
| Medic | | HP | 120 | | Str | 0 | | Rgd | 0 | | Type | infantry | | Healer | yes | | Wage | 64 |
| Medics run around the field, curing injured soldiers. They get one chance to restore all of a soldiers HP just after he would normally leave the fight injured. This chance begins at 5% and increases when the Medic gets more experience. Experienced medics can decide the outcome of a fight. |
| Militia | | HP | 95 | | Str | 10 | | Rgd | 9 | | Type | infantry | | Healer | no | | Wage | 34 |
| Militia were low-skilled volunteers who enlisted to defend their new-found country. Their combat value is doubtfull, but they make great numbers. |
| Missionary | | HP | 110 | | Str | 4 | | Rgd | 0 | | Type | cavalry | | Healer | yes | | Wage | 66 |
| A religious man, bringing religion to other countries. Like a priest, but he does a bit of damage too. |
| Monk | | HP | 110 | | Str | 0 | | Rgd | 0 | | Type | infantry | | Healer | yes | | Wage | 60 |
| Buddhist Monks are in nature non-agressive, but they perform a vital role on the battlefield healing the poor wounded men. |
| Mortar | | HP | 95 | | Str | 0 | | Rgd | 45 | | Type | ranged | | Healer | no | | Wage | 50 |
| Mortars are small inaccurate cannons. They do a decent amount of damage. |
| Musketeer | | HP | 110 | | Str | 13 | | Rgd | 15 | | Type | infantry | | Healer | no | | Wage | 50 |
| Musketeers are the basic infantry soldiers. |
| Native Warrior | | HP | 90 | | Str | 12 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 34 |
| A native tribesman. |
| Ninja Warrior | | HP | 130 | | Str | 23 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 70 |
| Warrior trained in the Ninja fighting art. |
| Peasant | | HP | 80 | | Str | 6 | | Rgd | 6 | | Type | infantry | | Healer | no | | Wage | 20 |
| Some peasants, armed with pitchforks can be persuaded to fight in your army as cannonfodder. |
| Penguin | | HP | 100 | | Str | 0 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 10 |
| Penguins are quite harmless creatures. They don't require a high salary but they don't like violence so they won't hurt anyone.
This unit is a special unit given to people who referred others to this game. |
| Pikeman | | HP | 105 | | Str | 13 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 50 |
| Pikemen use long pikes to keep cavalry at a distance. They are excellent defensive units. They have no guns, but when attacked by a cavalry unit they get no damage and instead do damage to the cavalry. This way they easily beat for example the generally stronger Carabineers. |
| Pirate | | HP | 90 | | Str | 8 | | Rgd | 13 | | Type | infantry | | Healer | no | | Wage | 32 |
| Pirates are bad guys, plundering villages and stealing whatever they can get their hands on. However they can also fight, and are willing to do so for a relatively low price. |
| Priest | | HP | 115 | | Str | 0 | | Rgd | 0 | | Type | infantry | | Healer | yes | | Wage | 60 |
| Priests heal soldiers, just like Medics do. |
| Rider | | HP | 115 | | Str | 10 | | Rgd | 9 | | Type | cavalry | | Healer | no | | Wage | 55 |
| Lightly packed horse riders. |
| Rifleman | | HP | 130 | | Str | 14 | | Rgd | 28 | | Type | infantry | | Healer | no | | Wage | 70 |
| Armed with rifles, these natives are pretty deadly. |
| Rocket Penguin | | HP | 100 | | Str | 0 | | Rgd | 33 | | Type | ranged | | Healer | no | | Wage | 20 |
| Rocket Penguins are the less peacefull brothers of the normal Penguins. They have a rocket they can fire at people they don't like.
This unit is a special unit given to people who referred others to this game. |
| Samurai | | HP | 140 | | Str | 26 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 80 |
| Samurai are the Elite warrior class of Japan. They are extremely skilled and live by an extensive code of honour. |
| Shaman | | HP | 110 | | Str | 0 | | Rgd | 0 | | Type | infantry | | Healer | yes | | Wage | 60 |
| Shamans practise supernatural arts, inspiring their warriors with faith. They also know a good deal about healing. |
| Slinger | | HP | 95 | | Str | 3 | | Rgd | 21 | | Type | ranged | | Healer | no | | Wage | 30 |
| These soldiers sling stones at their enemies. |
| Spearman | | HP | 95 | | Str | 10 | | Rgd | 0 | | Type | infantry | | Healer | no | | Wage | 30 |
| Cheap warriors, trained to fight with spears. |
| Tartar | | HP | 120 | | Str | 13 | | Rgd | 0 | | Type | cavalry | | Healer | no | | Wage | 64 |
| Light riders from Mongolia/Russia. |
|