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  • Archer
    HP90
    Str5
    Rgd30
    Typeranged
    Healerno
    Wage44
    The bow was first used as a hunting weapon by prehistoric man. With the development of warfare, it was quickly adopted for use in that field. Archery was a mainstay on the battlefield for millennia, and their ability to fire arrows at the enemy can still be deadly. Unfortunately, the advantage of the archer lies in it's low cost, and they are usually only outfitted with a bow. Thus, they are vulnerable to enemy melee attacks.

    Bedouin
    HP110
    Str13
    Rgd0
    Typeinfantry
    Healerno
    Wage44
    The Bedouin are fierce tribal fighters from the deserts of North Africa and the Middle East. Their wages are low, the Bedouin are locally-raised levees who, historically, would have primarily lived off of the booty taken on campaign.

    Boomerangman
    HP85
    Str2
    Rgd20
    Typeranged
    Healerno
    Wage26
    The boomerang is used by Australian aborigines, such as the Kalkadoons, for hunting. At the same time, these large hunting boomerangs are often as much as a metre long are large enough to severely harm a man when hit. As the tribes on Australia are not very wealth-oriented, their wages are low.

    Camel
    HP125
    Str15
    Rgd0
    Typecavalry
    Healerno
    Wage70
    Camels have been used for centuries for transportation from Africa to Central Asia. They can survive without water for weeks, living off of liquid stored in their humps. The animals can travel much farther than, for example, horses. One disadvantage in the usage of camels is their requirement for large amounts of forage (food) when compared to horses, although this does not affect the game. The camel itself is primarily of value in transporting soldiers over areas which they could otherwise not easily travel over.

    Cannon
    HP105
    Str0
    Rgd70
    Typeranged
    Healerno
    Wage70
    Cannons are capable of destroying enemy formations, as has been proved time and time again on the world's great battlefields. Unfortunately, cannons are very slow to reload, and will only be able to fire a single shot in a battle before the two opposing forces close. Because of the very nature of the weapons, firing them into forces in melee would make it far too likely for the artillery to kill its own allies. Thus, the guns must fall silent. The best use or artillery is to fight strong enemy troops, but armies with large numbers of cheap troops will easily absorb the damages caused by the artillery.

    Carabineer
    HP110
    Str11
    Rgd17
    Typecavalry
    Healerno
    Wage60
    Carabineers are medium horse troops. They are armed with carbines (short muskets) and swords, unlike most cavalry, which primarily relies on pistols and swords. They are very effective against infantry, but like most cavalry cannot break through pike formations. The main advantage to the carabineer is their advantage in range over enemy cavalry. Because they carry a carbine rather than simply pistols, they are very effective at long-range skirmishing. They are both rapid and not limited to simply charging, discharging pistols, and fighting the enemy with sabres.

    Catapult
    HP100
    Str0
    Rgd60
    Typeranged
    Healerno
    Wage60
    While antiquated in comparison with the artillery used by other nations, the catapult can be very deadly when properly aimed and used. The catapult uses the power of coiled rope to sling a stone at the enemy, which may weigh as much as 100 pounds. Like cannons, they must fall silent once the two opposing forces become too close to distinguish friend from foe.

    Cavalerist
    HP100
    Str13
    Rgd0
    Typecavalry
    Healerno
    Wage50
    The cavalerist is the most basic variety of horse-mounted soldier. The cavalerist is outfitted, in most nations, with a horse, a saddle and accoutrements, and armed with two 'horse pistols' and a sabre of some sort. The basic tactic of the cavalerist is to charge at the face of the enemy, discharge the pistols to do some damage as they close, and then too hack away at the enemy with their sabres. The exact form of the charge varies from nation to nation, with some countries traditionally making multiple charges, and others putting the emphasis on a single, awe-inspiring charge, in which men, knees knocking against each others knees, show what occurs when man and horse fight as one.

    Cossack
    HP140
    Str16
    Rgd19
    Typecavalry
    Healerno
    Wage88
    The Cossacks are tribal fighters from Russia and the Ukraine, organized into 'hosts'. On the battlefield, they charge on their horses, dressed in their distinctive fur caps and open coats. They are fierce soldiers who serve their nations with distinction, and are often the most trusted troops of the governments they serve. The Tsars of Russia traditionally used them when civil strife needed to be put down. They are primarily used as 'light' horse, which skirmishes with the enemy but avoids the massive, and costly, charges of the 'heavy' horse.

    Crossbowman
    HP105
    Str12
    Rgd32
    Typeranged
    Healerno
    Wage60
    The bow of ancient times required years of practice and skill to master, and even then was incapable of penetrating the thick armour of medieval knights. With the advent of the crossbow on to the medieval battlefield, an army of lightly trained peasants armed with these weapons could defeat the mounted knights which had for centuries dominated the battlefield. Even though it is become outdated, it still has a place in the armies of many nations. The crossbow also has another advantage, it is far more effective at short ranges than the regular bow, and thus more effective in the massive melees which dominate the current battlefield.

    Cuirassier
    HP150
    Str9
    Rgd15
    Typecavalry
    Healerno
    Wage70
    The cuirassiers were the last soldiers to wear armour. While the crossbow, and later on, the firelock or musket could defeat the full armour worn by knights, by the 17th century armourers were able to make single, heavy 'cuirasses,' a type of breastplate, which could stop a bullet. Unfortunately, due to the weight of the cuirass, full armour, covering the limbs, could not be worn. They slowly died out as an effective field force as weapons became powerful enough to break through their cuirasses at close range. They are the elite of the 'heavy,' cavalry, which is used to destroy a broken enemy retreating from a battlefield or too deliver the crushing blow which will break the back of the enemy line.

    Dragoon
    HP115
    Str14
    Rgd16
    Typecavalry
    Healerno
    Wage70
    Dragoons were the core of the cavalry brigades of most European armies, and those armies in the world based on the European model. They entered the field mounted, but dismounted to fight on foot and were deadly at it. They were often used as skirmishes, were they shared some of the advantages of the carabineer in that their weapons, often the same, long-range muskets carried by the infantry, and were extremely mobile as they were mounted on swift horses. They are also extremely strong, as, unlike other cavalry units, they are capable of comfortably fighting in or out of the saddle, and will continue to fight after being dismounted.

    Drummer
    HP110
    Str0
    Rgd0
    Typeinfantry
    Healerno
    Wage30
    Drummers were used for better organisation on the battlefield. They made the soldiers keep formations and thus fight more efficient. In the game, drummers increase the army size by 5 per level when determining the biggest side. The biggest side has the advantage in melee fight because all their soldiers attack each round a random enemy soldier, taking damage once a round. The enemy can get multiple hits on a single soldier making the chance larger for him to get killed or injured against a weaker opponent.

    Eagle Warrior
    HP115
    Str12
    Rgd28
    Typeranged
    Healerno
    Wage60
    Elite warriors of the day from the Aztec Empire. Dressed like Eagles to frighten their enemies.

    Elephant
    HP215
    Str10
    Rgd0
    Typecavalry
    Healerno
    Wage100
    The elephant has been used in warfare since the days of Alexander the Great. While an elephant with rider is not as fast, mobile, or capable of doing damage on the enemy as even a single trained horseman, the combination of the thick hide of the animal and its natural hardiness make it very hard to kill. Thus, the presence of elephants on the battlefield in any numbers, on either side, will make fights longer and give your other units further opportunity to do damage to your enemies.

    Fencer
    HP105
    Str14
    Rgd0
    Typeinfantry
    Healerno
    Wage46
    While unarmoured, the fencer is a very effective unit at what it does best, light sword fighting. Fencers are extremely skilled in what they do, many having trained in their art since their youth. The fencer customarily uses a light sabre, called a foil, which is unsharpened on the side but has a razor-point tip which is deadly. The fencer is a soldier full of pride and 'esperit de corps', and thus, the fencer carries no weapon but his beloved, and deadly, sword.

    Fighter
    HP95
    Str14
    Rgd0
    Typeinfantry
    Healerno
    Wage40
    The fighter is a warrior recruited from Asia. Most of these troops are weak and inexperienced, and are very much an Oriental equivalent to the European footman. While they may not be the strongest of men, the Oriental military tradition is strong in them, and they are some of the most skilled soldiers on many battlefields. As they are cheap, they are effective at taking the fire of enemy artillery.

    Footman
    HP80
    Str9
    Rgd0
    Typeinfantry
    Healerno
    Wage21
    The lowly footman formed the base of the knightly armies which until recently dominated the battlefields of many nations. Today, they still have a place, as, armed with swords, they serve as the cheap, and only moderately effective, backbone of many forces. They are very effective at 'absorbing' the fire of the enemy artillery, thus taking the burden off of your more effective troops.

    Garde
    HP140
    Str22
    Rgd29
    Typeinfantry
    Healerno
    Wage90
    The garde is the reserve of an army. They are traditionally selected from the strongest, largest, and tallest men in the army, and are in imposing sight to behold in any numbers. A tall hat is customarily worn in order to accentuate the image of extreme size. The garde is withheld at the rear of an army, to stop desertions, and will only be thrown in to the fight in the most grave of situations. Napoleon's Imperial Guard, or Frederick I of Prussia's Potsdam Giants are both famous examples of this type of unit. Napoleons Guard (known to the rest of the French Army as 'the Immortals') was famous for its final stand at the Battle of Waterloo in 1815, when it was offered to surrender. It's commander, General Cambronne, replied: 'La Garde meurt et ne se rend pas!'. Translated from French: 'The Guard dies, it does not surrender!'.

    Grenadier
    HP140
    Str17
    Rgd27
    Typeinfantry
    Healerno
    Wage80
    The grenadiers were initially formed in a similar manner to the garde, in that they were selected from the strongest of an army. Initially formed for siege warfare, in which they assaulted enemy fortresses, it was quickly discovered that the small grenades they carried could be equally effective on any type of battlefield. Thus, they became the scourge of many European battlefields, breaking enemy lines and winning battles at the last possible moments. They are, as the elite forces of an army, much more well-equipped, effective, and powerful than the regular musketeer. They are also more costly.

    Halberdier
    HP120
    Str15
    Rgd0
    Typeinfantry
    Healerno
    Wage66
    A man armed with a halberd is much like a pikeman, but relies in his skill with the shorter more controllable halberd than the mass numbers of the pike square which dominated the renaissance battlefield. While the pike as an effective anti-cavalry weapon, the halberdier is practically impervious to a cavalry attack. Thus, when a cavalry unit attacks a halberdier, double damage is dealt to the cavalry, while the halberdier is undamaged.

    Horse Archer
    HP125
    Str7
    Rgd34
    Typecavalry
    Healerno
    Wage70
    While not necessarily effective as some forms of cavalry, the simple robustness of a man, a bow, and a horse can be a very powerful ally to have. They are fearsome fighters, who use what one could describe as simple caracole tactics to loose many arrows at the enemy as they charge, then turning, to retreat. They fight with two goals: to disrupt the enemies forces with quick, light, concentrated attacks; and to suffer as few casualties themselves as possible.

    Howitzer
    HP105
    Str0
    Rgd90
    Typeranged
    Healerno
    Wage90
    The howitzer is mounted on a similar carriage to a cannon, and moves and fires in a similar manner. Its advantage over other artillery is its short, thick barrel. This barrel can hold a great charge of gunpowder, and thus, the projectile they fire is hurled at the enemy with immense force. The power of this projectile greatly increases the chance of a single hit from the howitzer destroying any soldier it fires upon. The howitzer is also slightly smaller than the cannon, but more robust, and thus have more HP and strength than other forms of artillery.

    Hunter
    HP120
    Str11
    Rgd22
    Typecavalry
    Healerno
    Wage66
    Hunter make their living off the land, and are very resourceful, on campaign, they are fully capable of procuring their own food. As their stock and trade is stalking and shooting prey, they carry light, accurate weapons with rifled barrels. They are stunningly accurate, much more so than the average soldier, and can be very effective at picking off the enemy from long distances.

    Hussar
    HP95
    Str9
    Rgd0
    Typecavalry
    Healerno
    Wage36
    The Hussar on the battlefield of our games era was a sight to behold. Dressed in resplendent uniforms and armed with a sabre and rarely a pistol or two, these light horsemen struck fear in the hearts of their enemies. The uniforms were often multi-coloured, with fancy gold and silver lace, an extra coat, or *pelisse*, worn thrown over the shoulder, and multiple rows of buttons, accentuated by a tall fur cap adorned with feather plume and an eastern-style Turkic sword. They attacked rapidly, with light, brilliantly effective attacks which often left the enemy stunned. Such was their glamour that hussar-style coats even were adopted as dinner wear for civilians. No less great a general than Andreas Hadik, a hussar himself, turned a series of embarrassing disasters for the Prussians into a brilliant victory for the Austrians when these troops earned their pay by capturing none less a city than Berlin itself, the enemy capital.

    Imperial Garde
    HP150
    Str20
    Rgd30
    Typeinfantry
    Healerno
    Wage0
    Much like the Garde themselves, but more elite. Recruited from only the best soldiers of the whole army, the Imperial Garde are recruited to serve an Emperor, and only serve for the time he holds that position. They are furnished and supplied by the state, at no cost to the Emperor himself, in order to protect his life. They are very much like French Emperor Napoleon Bonapartes Old Guard, who were formed from the more experienced elements of Napoleons elite Imperial Guard. Guard (known to the rest of the French Army as 'the Immortals,' and to Napoleon as '*les grognards*,' 'the Grumblers') was famous for its final stand at the Battle of Waterloo in 1815, when it was offered to surrender. It's commander, General Cambronne, replied; "La Garde meurt et ne se rend pas!" Translated from French; *"The Guard dies, it does not surrender!"*

    Jaguar Warrior
    HP115
    Str21
    Rgd0
    Typeinfantry
    Healerno
    Wage60
    The Jaguar was considered to be a might animal in the jungles of Mesoamerica. To wear the skin of a jaguar into battle was a sign of status, it showed that you were capable of killing even the most fierce of predators. It was worn into battle by these warriors to strike fear into the harts of their enemies, especially those who had before seen a live jaguar in combat.

    Janissary
    HP125
    Str17
    Rgd25
    Typeinfantry
    Healerno
    Wage70
    The Ottoman Empire demanded tribute in the form of young boys from surrounding nations. They then converted these young men to Islam, trained them as soldiers, and used them as elite troops. Also, young slaves, often but babes, were captured in raiding operations, both on sea and on land, and used in a similar manner. Eventually, the Janissaries, along with the Mamelukes, slave-soldiers from central Asia, would gain so much power that their frequent revolts would bring Ottoman political life to a standstill.

    Lancer
    HP110
    Str12
    Rgd0
    Typecavalry
    Healerno
    Wage60
    Lancers skill lies in their ability to charge at the enemy rapidly, and, with their long lance, to kill the enemy from the saddle more easily. They were often considered to be elite military troops, especially in Eastern European armies. As they are basically mounted pike men, they receive the same bonuses as pike men when fighting other cavalry, they receive no damage themselves and do double damage to the enemy horse troops.

    Legionary
    HP125
    Str21
    Rgd21
    Typeinfantry
    Healerno
    Wage75
    As it was unpopular to send native soldiers to fight in the hellish conditions of the African desert, nations such as France and Spain recruited foreigners into special units of their militaries. The conditions these men fought in is simply described in the unofficial motto of the *Legion Entrager*, the French Forgeing Legion, "March or Die." These men were often former criminals looking for a new life, and these units were brutal to be in, mixing adventurers with the dregs of society.

    Longbowman
    HP100
    Str7
    Rgd50
    Typeranged
    Healerno
    Wage62
    Even though gunpowder already exists for quite some time, and muskets are much easier to handle than a good bow, bows were still in use for a long time after. The reason was their longer range and better precision than early firearms.

    Mameluke
    HP100
    Str10
    Rgd13
    Typecavalry
    Healerno
    Wage50
    Enslaved soldiers from middle asia, were brought to the middle east to fight for the Islam.

    Medic
    HP120
    Str0
    Rgd0
    Typeinfantry
    Healeryes
    Wage64
    Medics run around the field, curing injured soldiers. They get one chance to restore all of a soldiers HP just after he would normally leave the fight injured. This chance begins at 5% and increases when the Medic gets more experience. Experienced medics can decide the outcome of a fight.

    Militia
    HP95
    Str10
    Rgd6
    Typeinfantry
    Healerno
    Wage34
    Militia were low-skilled volunteers who enlisted to defend their new-found country. Their combat value is doubtfull, but they make great numbers.

    Missionary
    HP110
    Str4
    Rgd0
    Typecavalry
    Healeryes
    Wage66
    A religious man, bringing religion to other countries. Like a priest, but he does a bit of damage too.

    Monk
    HP110
    Str0
    Rgd0
    Typeinfantry
    Healeryes
    Wage60
    Buddhist Monks are in nature non-agressive, but they perform a vital role on the battlefield healing the poor wounded men.

    Mortar
    HP95
    Str0
    Rgd45
    Typeranged
    Healerno
    Wage50
    Mortars are small inaccurate cannons. They do a decent amount of damage.

    Musketeer
    HP105
    Str13
    Rgd14
    Typeinfantry
    Healerno
    Wage50
    Musketeers are the basic infantry soldiers.

    Native Warrior
    HP90
    Str12
    Rgd0
    Typeinfantry
    Healerno
    Wage34
    A native tribesman.

    Ninja Warrior
    HP130
    Str23
    Rgd0
    Typeinfantry
    Healerno
    Wage72
    Warrior trained in the Ninja fighting art.

    Peasant
    HP80
    Str6
    Rgd6
    Typeinfantry
    Healerno
    Wage20
    Some peasants, armed with pitchforks can be persuaded to fight in your army as cannonfodder.

    Penguin
    HP100
    Str0
    Rgd0
    Typeinfantry
    Healerno
    Wage10
    Penguins are quite harmless creatures. They don't require a high salary but they don't like violence so they won't hurt anyone. This unit is a special unit given to people who referred others to this game.

    Pikeman
    HP110
    Str13
    Rgd0
    Typeinfantry
    Healerno
    Wage50
    Pikemen use long pikes to keep cavalry at a distance. They are excellent defensive units. They have no guns, but when attacked by a cavalry unit they get no damage and instead do damage to the cavalry. This way they easily beat for example the generally stronger Carabineers.

    Pirate
    HP90
    Str8
    Rgd13
    Typeinfantry
    Healerno
    Wage32
    Pirates are bad guys, plundering villages and stealing whatever they can get their hands on. However they can also fight, and are willing to do so for a relatively low price.

    Priest
    HP115
    Str0
    Rgd0
    Typeinfantry
    Healeryes
    Wage60
    Priests heal soldiers, just like Medics do.

    Rider
    HP105
    Str10
    Rgd8
    Typecavalry
    Healerno
    Wage50
    Lightly packed horse riders.

    Rifleman
    HP130
    Str14
    Rgd28
    Typeinfantry
    Healerno
    Wage70
    Armed with rifles, these natives are pretty deadly.

    Rocket Penguin
    HP100
    Str0
    Rgd33
    Typeranged
    Healerno
    Wage20
    Rocket Penguins are the less peacefull brothers of the normal Penguins. They have a rocket they can fire at people they don't like. This unit is a special unit given to people who referred others to this game.

    Samurai
    HP140
    Str25
    Rgd0
    Typeinfantry
    Healerno
    Wage80
    Samurai are the Elite warrior class of Japan. They are extremely skilled and live by an extensive code of honour.

    Shaman
    HP110
    Str0
    Rgd0
    Typeinfantry
    Healeryes
    Wage60
    Shamans practise supernatural arts, inspiring their warriors with faith. They also know a good deal about healing.

    Slinger
    HP95
    Str3
    Rgd20
    Typeranged
    Healerno
    Wage32
    These soldiers sling stones at their enemies.

    Spearman
    HP90
    Str10
    Rgd0
    Typeinfantry
    Healerno
    Wage30
    Cheap warriors, trained to fight with spears.

    Tartar
    HP115
    Str13
    Rgd0
    Typecavalry
    Healerno
    Wage60
    Light riders from Mongolia/Russia.



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